20110914

Thinking about Dornbracht - Statements...

Dornbracht is a German company specializing in 'ritual based architecture'. They are one of my most valuable precedents and so I have a few examples of their work to discuss in my Thesis. Potentially more...


STATEMENTS

Dornbracht is a company in Germany. In Hebel & Stollmann's Bathroom Unplugged: Architecture and Intimacy, Andreas Dornbracht discussed the Dornbracht brand, particulary their "Statements" Culture Project series, which aims to create pieces of "art to represent the "cleaning rituals" theme."

"We have finally reached a point where our collected findings are again able to influence the design of standard shapes. And for once, the product is not the only focus of attention." Dornbracht, 2005, P. 21

"What does a space look like that makes room for our rituals, regardless of whether conscious or unconscious, important or irrelevant, large or small?" Dornbracht, 2005, P. 21
 
The Statements series reflect what the bathroom is/means to the artists, designers etc chosen. Dornbracht states that,

"...If we want to find ourselves, we must enjoy ourselves. In an individually personalized environment. In our own personal bathroom. A bathroom that, in its entirety, is a kind of interface for our physical and spiritual needs and which also reflects them." PAGE NUMBER - SEE ARCHITECTURE UNPLUGGED

This emphasizes, through the Statements series at least, an shift from product-driven to design to user-central design - a "role" described by Dornbract a s "changing from that of "bathroom user" to "bathroom occupier"" - the bathroom has become more than a place to perform certain rituals, but a room to occupy through ritual.

"The discovery here is that it is not just a matter of rendering taste or style, but in particular it is the event, the experience that is paramount." Dornbracht, 2005, P. 23

Event vs. Experience - event being the ritual one has to perform, or one does perform. The experience being what the occupier feels whilst performing the rituals. For me, the design should be more event based - what one does - as opposed to how one feels whilst doing. The experience should be a consequence of event, and if the design is for the event it should subsequently be a better, more enjoyable experience.